Available for remote Unity work

Unity Developer

I build gameplay systems, mobile UI, Android/iOS builds, SDK integrations, and scalable Unity projects from early concepts to production-ready releases.

Current Focus

Mobile sandbox gameplay, physics-heavy systems, SDK integrations, optimization, multiplayer support, and publisher-tested prototypes.

3+ years

Commercial Unity experience

4+ years

Hands-on Unity and game development practice

Live mobile projects

Sandbox gameplay, multiplayer support, fixes, SDKs

Playable MVPs

Fast prototypes from rough ideas

Featured Case Studies

Selected Unity gameplay work.

Commercial and prototype projects focused on gameplay systems, mobile UI, Android/iOS builds, live support, and fast MVP delivery.

View details

Primary Unity Developer

Nextbots in Playground: Pixel

Live mobile sandbox/FPS game with voxel destruction physics and 13M+ installs.

Live mobile sandbox/FPS game with voxel graphics, destruction physics, weapons, enemies, SDK integrations, mobile optimization, and 13M+ installs.

What I built

Core gameplay loop, mobile FPS controls, weapon systems, enemies, destructible enemy behavior, voxel destruction optimization, SDK integrations, analytics events, and Android/iOS release builds.

13M+ installsBuilt from scratchAndroid buildSDK integrationsOptimization

13M+ installs · Live mobile title · Physics-heavy FPS sandbox

UnityC#Android/iOSMobile FPS ControlsVoxel DestructionPhysics OptimizationMesh RebuildingMemory OptimizationEnemy BehaviorWeaponsSDK IntegrationsAnalyticsAds3D
View details

Live mobile sandbox game with Photon multiplayer, single-player modes, and 1M+ installs.

Live mobile sandbox game with Photon multiplayer, single-player modes, maps, player interactions, skins, emotes, optimization, and 1M+ installs.

What I built

Photon multiplayer features, single-player flow support, maps, gameplay modes, skin purchases, emotes, player interactions, physics-based mechanics, optimization, and live updates.

1M+ installsProject supportFeature developmentAndroid buildOptimization

1M+ installs · Photon multiplayer · Live sandbox project

UnityC#AndroidPhotonMultiplayer GameplaySingle-Player GameplaySandbox MechanicsPlayer InteractionsEmotesSkinsMapsMobile Optimization3D
Army Master screenshot
Army Master screenshot
Army Master screenshot
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Unity Developer

Army Master

Mobile idle progression game built for Android release.

Built a mobile idle progression game with forging systems, army upgrades, era-based content progression, UI screens, and Android release support.

What I built

Core progression loops, upgrade systems, Unity gameplay implementation, UI support, Android build preparation, and release-ready gameplay work.

Built from scratchAndroid build

Built from scratch · Google Play release · Mobile progression game

UnityC#AndroidIdle RPG3D
Hero Master: Idle RPG screenshot
Hero Master: Idle RPG screenshot
Hero Master: Idle RPG screenshot
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Unity Gameplay Developer

Hero Master: Idle RPG

Playable idle RPG MVP with combat and equipment progression.

Built a mobile idle RPG prototype with combat loops, equipment progression, upgrade systems, mobile UI, and playable Android build delivery.

What I built

Core gameplay loop, equipment progression, upgrade flow, mobile UI, build stability, and playable MVP delivery.

Built from scratchAndroid build

Built from scratch · Playable MVP · Android build

UnityC#AndroidIdle RPG2D/Hybrid

Technical Capabilities

Commercial Unity experience with a prototype mindset.

I'm a Unity Gameplay Developer with 3+ years of commercial experience and 4+ years of hands-on Unity development. My work focuses on mobile gameplay, physics-heavy sandbox mechanics, rapid prototyping, SDK integrations, Android/iOS builds, adaptive UI, and optimization.

I've worked both as a primary developer building projects from scratch and as part of teams supporting live mobile games, multiplayer features, SDK integrations, and publisher-tested prototypes.

Gameplay systems

Mobile controls, combat, weapons, enemy behavior, progression, 2D/3D physics.

Mobile UI & UX

HUD, menus, adaptive layouts, touch controls, Spine/DOTween animation polish, feedback.

Android / iOS builds

Build preparation, Addressables content flows, Google Play/App Store release support, native iOS dialogs, WebView.

Fast prototyping

Playable MVPs from rough concepts, publisher briefs, and rapid iteration cycles.

Optimization

Unity Profiler, RAM/memory work, caching, mesh rebuilding, particles, Addressables, build stability.

Live support

Feature maintenance, client-side gameplay logic, UI updates, multiplayer support.

Experience

From publisher tests to live mobile projects.

A compact CV-aligned view of the commercial Unity work behind the project gallery.

01

Hookah Games

Unity Developer

February 2024 - September 2024

  • Owned end-to-end Unity-side feature development for live mobile sandbox games: gameplay logic, complex UI integration, testing, optimization, builds, and release support.
  • Built most Unity-side systems for a 13M+ install mobile sandbox/FPS game as the primary developer, including mobile FPS controls, weapons, enemies, voxel destruction, physics interactions, effects, and release builds.
  • Supported a 1M+ install sandbox project with Photon multiplayer and single-player modes, adding maps, player interactions, skins, emotes, animation states, elimination-style modes, and optimization work.
  • Integrated and maintained ads, analytics, attribution, IAP/monetization callbacks, Addressables-driven content flows, and release SDKs across mobile projects.
  • Implemented player-facing UI and animation polish using Unity UI workflows, Spine where needed, and DOTween-driven transitions.
  • Optimized physics-heavy Unity gameplay for mobile performance, memory usage, mesh rebuilding/caching behavior, particles, and build stability.
UnityC#MobilePhysicsSDKPhotonAddressablesSpineDOTweenLive Support

02

Softintermob

Unity Developer

June 2023 - December 2023

  • Built a Unity-based iOS/mobile application from scratch for managing and downloading mod-related content for mobile games.
  • Implemented adaptive UI layouts, application architecture, file download/install flows, native iOS dialogs, subscriptions, in-app purchases, ads, and monetization logic.
  • Optimized UI responsiveness and app performance while keeping C# systems maintainable with SOLID-based architecture patterns.
UnityC#iOSAdaptive UIIAPOptimization

03

Freelance

Unity Developer / Mobile Game Prototypes

June 2023 - December 2023

  • Built custom 3D hyper-casual mobile prototypes from concepts, client briefs, and publisher requirements to playable MVPs.
  • Implemented core gameplay loops, controls, UI, animations, basic visual setup, SDK integrations, and Android test builds.
  • Iterated quickly from feedback, balancing fast delivery with clean enough Unity structure for continued testing.
UnityC#PrototypesMobileSDKMVP

04

Publisher Collaboration

Independent Game Designer / Unity Developer

August 2022 - August 2023

  • Researched mobile market trends, generated hyper-casual game concepts, designed mechanics, and built complete 3D mobile prototypes from scratch.
  • Prepared publisher-style MVP builds for gameplay validation and early test feedback.
  • Iterated on gameplay clarity, controls, onboarding, and early retention hooks based on publisher feedback and testing requirements.
UnityGame DesignMobile3DMVPValidation

Skills

Unity skills grouped around gameplay delivery.

Core

UnityC#Gameplay ProgrammingRapid PrototypingGit

Gameplay Systems

Mobile gameplay systems2D/3D physicsPhysics-heavy sandbox mechanicsVoxel destruction systemsMobile FPS controlsEnemy behaviorCombat and weapon systems

Mobile

Android buildsiOS buildsAddressablesGoogle Play release prepApp Store release prepUnity ProfilerRAM/memory optimizationCaching optimizationMesh rebuilding optimization

UI / UX

UI implementationAdaptive layoutsHUDMenusTouch inputSpineDOTweenAnimation polishPlayer-facing flows

Architecture & Tools

SOLID-based architectureZenjectAddressablesURPWebGLBlender basicsC++ basics

SDKs / Multiplayer

AppLovin MAXAppsFlyerAppMetricaFirebaseFacebook SDKironSourceAdMobUnity AdsYandex AdsROI360Photon multiplayerIAP/subscriptionsLive project support

Workflow

AI-assisted prototyping/debugging

Education

Academic path across CS, software engineering, and product thinking.

A background that supports both technical implementation and game/product decision-making.

September 2024 - Present

Shoreline Community College

Remote

Computer Science

September 2023 - July 2024

Turan University

Almaty

Software Engineering

September 2022 - July 2023

ITMO University

Saint Petersburg

Business Informatics

Contact

Need a Unity developer to turn a game idea into a playable mobile build?

I am available for gameplay programming, playable MVPs, mobile UI implementation, SDK integrations, optimization, Android/iOS build preparation, and focused Unity project support.