Available for remote software and gameplay work

Gameplay Engineer / Software Engineer

I build game systems, mobile app flows, interactive prototypes, tooling, integrations, and production-minded software from early ideas to shippable experiences.

Current Focus

Gameplay engineering, mobile applications, systems thinking, app/game UI, integrations, optimization, AI-assisted workflows, and fast prototype delivery.

Game + app systems

Gameplay, UI flows, integrations, and release-minded features

Mobile production

Android/iOS builds, performance work, SDKs, and live support

Interactive prototypes

Playable MVPs and product experiments from rough concepts

Software workflow

Git, architecture, debugging, AI-assisted development, and review

Featured Case Studies

Selected Unity gameplay work.

Commercial and prototype projects focused on gameplay systems, mobile UI, Android/iOS builds, live support, and fast MVP delivery.

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Primary Unity Developer

Nextbots in Playground: Pixel

Live mobile sandbox/FPS game with voxel destruction physics and 13M+ installs.

Live mobile sandbox/FPS game with voxel graphics, destruction physics, weapons, enemies, SDK integrations, mobile optimization, and 13M+ installs.

What I built

Core gameplay loop, mobile FPS controls, weapon systems, enemies, destructible enemy behavior, voxel destruction optimization, SDK integrations, analytics events, and Android/iOS release builds.

13M+ installsBuilt from scratchAndroid buildSDK integrationsOptimization

13M+ installs · Live mobile title · Physics-heavy FPS sandbox

UnityC#Android/iOSMobile FPS ControlsVoxel DestructionPhysics OptimizationMesh RebuildingMemory OptimizationEnemy BehaviorWeaponsSDK IntegrationsAnalyticsAds3D
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Live mobile sandbox game with Photon multiplayer, single-player modes, and 1M+ installs.

Live mobile sandbox game with Photon multiplayer, single-player modes, maps, player interactions, skins, emotes, optimization, and 1M+ installs.

What I built

Photon multiplayer features, single-player flow support, maps, gameplay modes, skin purchases, emotes, player interactions, physics-based mechanics, optimization, and live updates.

1M+ installsProject supportFeature developmentAndroid buildOptimization

1M+ installs · Photon multiplayer · Live sandbox project

UnityC#AndroidPhotonMultiplayer GameplaySingle-Player GameplaySandbox MechanicsPlayer InteractionsEmotesSkinsMapsMobile Optimization3D
Army Master screenshot
Army Master screenshot
Army Master screenshot
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Unity Developer

Army Master

Mobile idle progression game built for Android release.

Built a mobile idle progression game with forging systems, army upgrades, era-based content progression, UI screens, and Android release support.

What I built

Core progression loops, upgrade systems, Unity gameplay implementation, UI support, Android build preparation, and release-ready gameplay work.

Built from scratchAndroid build

Built from scratch · Google Play release · Mobile progression game

UnityC#AndroidIdle RPG3D
Hero Master: Idle RPG screenshot
Hero Master: Idle RPG screenshot
Hero Master: Idle RPG screenshot
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Unity Gameplay Developer

Hero Master: Idle RPG

Playable idle RPG MVP with combat and equipment progression.

Built a mobile idle RPG prototype with combat loops, equipment progression, upgrade systems, mobile UI, and playable Android build delivery.

What I built

Core gameplay loop, equipment progression, upgrade flow, mobile UI, build stability, and playable MVP delivery.

Built from scratchAndroid build

Built from scratch · Playable MVP · Android build

UnityC#AndroidIdle RPG2D/Hybrid

Engineering Capabilities

Application and game development with a prototype mindset.

I work across gameplay systems, mobile application flows, interactive prototypes, UI implementation, SDK integrations, release preparation, optimization, and debugging. The common thread is turning rough product or game ideas into testable, maintainable builds.

My background is strongest in Unity/C#, but the work translates into broader software engineering habits: clear feature ownership, pragmatic architecture, performance awareness, iterative delivery, and careful validation through builds, profiling, and manual testing.

Gameplay and interaction systems

Controls, combat, enemy behavior, physics interactions, progression, feedback, and prototype loops.

App and game UI

HUDs, adaptive layouts, menus, purchase flows, content screens, touch UX, and polished transitions.

Mobile production

Android/iOS builds, release support, SDK integrations, analytics, ads, IAP, and content flows.

Fast prototyping

Playable MVPs, app feature experiments, publisher-style tests, and rapid iteration from feedback.

Optimization and debugging

Profiling, memory work, caching, physics/VFX performance, build stability, and issue triage.

AI-assisted workflow

Task breakdown, codebase navigation, implementation planning, refactoring ideas, and review checklists.

Skills

Development skills across apps, games, and interactive systems.

Engineering Core

C#C++ basicsTypeScript basicsGitSOLID-based architectureDebuggingCode review

Game Development

Gameplay programmingCombat and weaponsEnemy behavior2D/3D physicsMobile controlsPlayable MVPsUnity

Application Development

Adaptive UIHUDs and menusPurchase flowsFile loading flowsNative iOS dialogsWebViewIAP/subscriptions

Mobile & Release

Android buildsiOS buildsGoogle Play release prepApp Store release prepSDK integrationsAnalyticsAds mediation

Performance

Unity ProfilerMemory optimizationCaching optimizationPhysics optimizationVFX optimizationBuild-size improvements

Workflow

AI-assisted developmentTask decompositionImplementation planningManual testingDocumentation

Education

Academic path across CS, software engineering, and product thinking.

A background that supports both technical implementation and game/product decision-making.

September 2024 - Present

Shoreline Community College

Remote

Computer Science

September 2023 - July 2024

Turan University

Almaty

Software Engineering

September 2022 - July 2023

ITMO University

Saint Petersburg

Business Informatics

Contact

Need an engineer for a gameplay system, prototype, or app feature?

I am available for gameplay engineering, mobile application features, interactive prototypes, UI implementation, integrations, optimization, and focused software support.