I work across gameplay systems, mobile application flows, interactive prototypes, UI implementation, SDK integrations, release preparation, optimization, and debugging. The common thread is turning rough product or game ideas into testable, maintainable builds.
My background is strongest in Unity/C#, but the work translates into broader software engineering habits: clear feature ownership, pragmatic architecture, performance awareness, iterative delivery, and careful validation through builds, profiling, and manual testing.
Gameplay and interaction systems
Controls, combat, enemy behavior, physics interactions, progression, feedback, and prototype loops.
App and game UI
HUDs, adaptive layouts, menus, purchase flows, content screens, touch UX, and polished transitions.
Mobile production
Android/iOS builds, release support, SDK integrations, analytics, ads, IAP, and content flows.
Fast prototyping
Playable MVPs, app feature experiments, publisher-style tests, and rapid iteration from feedback.
Optimization and debugging
Profiling, memory work, caching, physics/VFX performance, build stability, and issue triage.
AI-assisted workflow
Task breakdown, codebase navigation, implementation planning, refactoring ideas, and review checklists.